<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/*****************************************************************************
<span class='line'>  2</span> * Cal3D 3d character animation library
<span class='line'>  3</span> * Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger
<span class='line'>  4</span> *
<span class='line'>  5</span> * This library is free software; you can redistribute it and/or modify it
<span class='line'>  6</span> * under the terms of the GNU Lesser General Public License as published by
<span class='line'>  7</span> * the Free Software Foundation; either version 2.1 of the License, or (at
<span class='line'>  8</span> * your option) any later version.
<span class='line'>  9</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 10</span> 
<span class='line'> 11</span> </span><span class="COMM">/*****************************************************************************
<span class='line'> 12</span> * Cal3DJS Javascript port of Cal3D for WebGL and canvas applications
<span class='line'> 13</span> * by Humu humu2009@gmail.com
<span class='line'> 14</span> * http://code.google.com/p/cal3djs/
<span class='line'> 15</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 16</span> 
<span class='line'> 17</span> 
<span class='line'> 18</span> </span><span class="COMM">/**
<span class='line'> 19</span> 	@class CalCoreAnimation
<span class='line'> 20</span> */</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="NAME">Cal3D.CalCoreAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT">	</span><span class="NAME">this.m_listCallbacks</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT">	</span><span class="NAME">this.m_duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT">	</span><span class="NAME">this.m_listCoreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 25</span> </span><span class="WHIT">	</span><span class="NAME">this.m_name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 26</span> </span><span class="WHIT">	</span><span class="NAME">this.m_filename</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 27</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 28</span> 
<span class='line'> 29</span> </span><span class="COMM">/**
<span class='line'> 30</span> 	Adds a core track.&lt;br />
<span class='line'> 31</span> 	This function adds a core track to the core animation instance.
<span class='line'> 32</span> 	@param {Cal3D.CalCoreTrack} coreTrack The core track to be added.
<span class='line'> 33</span> 	@returns {boolean} false if error happened.
<span class='line'> 34</span> */</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.addCoreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreTrack</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="WHIT">	</span><span class="NAME">this.m_listCoreTrack.push</span><span class="PUNC">(</span><span class="NAME">coreTrack</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 39</span> 
<span class='line'> 40</span> </span><span class="COMM">/**
<span class='line'> 41</span> 	Get a core track.&lt;br />
<span class='line'> 42</span> 	This function returns the core track for a given core bone ID.
<span class='line'> 43</span> 	@param {number}  coreBoneId The core bone ID of the core track that should be returned.
<span class='line'> 44</span> 	@returns {Cal3D.CalCoreTrack} The core track instance. null if the core track does not exist. 
<span class='line'> 45</span> */</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getCoreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">	</span><span class="COMM">// loop through all core tracks</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">&lt;</span><span class="NAME">this.m_listCoreTrack.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">		</span><span class="COMM">// get the core track</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_listCoreTrack</span><span class="PUNC">[</span><span class="NAME">iCoreTrack</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> 
<span class='line'> 52</span> </span><span class="WHIT">		</span><span class="COMM">// check if we found the matching core bone</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreTrack.getCoreBoneId</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreTrack</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 56</span> 
<span class='line'> 57</span> </span><span class="WHIT">	</span><span class="COMM">// no match found</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> 
<span class='line'> 61</span> </span><span class="COMM">/**
<span class='line'> 62</span> 	Get the number of core tracks for this core animation.&lt;br />
<span class='line'> 63</span> 	This function returns the number of core tracks used for this core animation.
<span class='line'> 64</span> 	@returns {number} The number of core tracks.
<span class='line'> 65</span> */</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getDuration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> 
<span class='line'> 70</span> </span><span class="COMM">/**
<span class='line'> 71</span> 	Set the duration.&lt;br />
<span class='line'> 72</span> 	This function sets the duration of the core animation instance.
<span class='line'> 73</span> 	@param {number} duration The duration in seconds to be set.
<span class='line'> 74</span> */</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.setDuration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">duration</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">	</span><span class="NAME">this.m_duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> 
<span class='line'> 79</span> </span><span class="COMM">/**
<span class='line'> 80</span> 	Scale the core animation.&lt;br />
<span class='line'> 81</span> 	This function rescale all the skeleton data that are in the core animation instance.
<span class='line'> 82</span> 	@param {number} factor The scale factor.
<span class='line'> 83</span> */</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">factor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">	</span><span class="COMM">// scale all core tracks</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">&lt;</span><span class="NAME">this.m_listCoreTrack.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">		</span><span class="NAME">this.m_listCoreTrack</span><span class="PUNC">[</span><span class="NAME">iCoreTrack</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">scale</span><span class="PUNC">(</span><span class="NAME">factor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> 
<span class='line'> 91</span> </span><span class="COMM">/**
<span class='line'> 92</span> 	Set the name of the file in which the core animation is stored, if any.&lt;br />
<span class='line'> 93</span> 	@param {string} filename The file name.
<span class='line'> 94</span> */</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.setFilename</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">filename</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">	</span><span class="NAME">this.m_filename</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">filename</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> 
<span class='line'> 99</span> </span><span class="COMM">/**
<span class='line'>100</span> 	Get the name of the file in which the core animation is stored, if any.&lt;br />
<span class='line'>101</span> 	@returns {string} The file name. An empty should be returned if the animation is not stored ina file.
<span class='line'>102</span> */</span><span class="WHIT">
<span class='line'>103</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getFilename</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_filename</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="COMM">/**
<span class='line'>108</span> 	Set the symbolic name of the core animation.&lt;br />
<span class='line'>109</span> 	@param {string} name A symbolic name.
<span class='line'>110</span> */</span><span class="WHIT">
<span class='line'>111</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.setName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">	</span><span class="NAME">this.m_name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> 
<span class='line'>115</span> </span><span class="COMM">/**
<span class='line'>116</span> 	Get the symbolic name the core animation.&lt;br />
<span class='line'>117</span> 	@returns {string} The symbolic name; An empty string will be returned if the symbolic name is not set yet.
<span class='line'>118</span> */</span><span class="WHIT">
<span class='line'>119</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>121</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>122</span> 
<span class='line'>123</span> </span><span class="COMM">/**
<span class='line'>124</span> 	Add a callback to the current list of callbacks for this core animation.&lt;br />
<span class='line'>125</span> 	@param {object} callback An object that implements the Cal3D.CalAnimationCallback interface.
<span class='line'>126</span> 	@param {number} min_interval Minimum interval (in seconds) between callbacks. Specifying 0 means call every update().
<span class='line'>127</span> */</span><span class="WHIT">
<span class='line'>128</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.registerCallback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min_interval</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">record</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreAnimation.CallbackRecord</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">	</span><span class="NAME">record.callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">	</span><span class="NAME">record.min_interval</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">min_interval</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">	</span><span class="NAME">this.m_listCallbacks.push</span><span class="PUNC">(</span><span class="NAME">record</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> 
<span class='line'>135</span> </span><span class="COMM">/**
<span class='line'>136</span> 	Remove a callback from the current list of callbacks for this core animation.&lt;br />
<span class='line'>137</span> 	@param {object} callback The callback object to be removed.
<span class='line'>138</span> */</span><span class="WHIT">
<span class='line'>139</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.removeCallback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">this.m_listCallbacks.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.m_listCallbacks</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">			</span><span class="NAME">this.m_listCallbacks.splice</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>146</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>147</span> 
<span class='line'>148</span> </span><span class="COMM">/**
<span class='line'>149</span> 	@private
<span class='line'>150</span> */</span><span class="WHIT">
<span class='line'>151</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getCallbackList</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_listCallbacks</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> 
<span class='line'>155</span> </span><span class="COMM">/**
<span class='line'>156</span> 	Get the number of core tracks for this core animation.&lt;br />
<span class='line'>157</span> 	This function returns the number of core tracks used for this core animation.
<span class='line'>158</span> 	@returns {number} The number of core tracks.
<span class='line'>159</span> */</span><span class="WHIT">
<span class='line'>160</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getTrackCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_listCoreTrack.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> 
<span class='line'>164</span> </span><span class="COMM">/**
<span class='line'>165</span> 	Get the core track list.&lt;br />
<span class='line'>166</span> 	This function returns the list that contains all core tracks of the core animation instance.
<span class='line'>167</span> 	@returns {Array} The core track list.
<span class='line'>168</span> */</span><span class="WHIT">
<span class='line'>169</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getListCoreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_listCoreTrack</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> 
<span class='line'>173</span> </span><span class="COMM">/**
<span class='line'>174</span> 	Get the total number of core keyframes used for this animation.&lt;br />
<span class='line'>175</span> 	This function returns the total number of core keyframes used for this animation instance (i.e.: the sum of all core keyframes of all core tracks).
<span class='line'>176</span> 	@returns {number} The number of core keyframes.
<span class='line'>177</span> */</span><span class="WHIT">
<span class='line'>178</span> </span><span class="NAME">Cal3D.CalCoreAnimation.prototype.getTotalNumberOfKeyframes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nbKeys</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">&lt;</span><span class="NAME">this.m_listCoreTrack.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">iCoreTrack</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_listCoreTrack</span><span class="PUNC">[</span><span class="NAME">iCoreTrack</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">		</span><span class="NAME">nbKeys</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreTrack.getCoreKeyframeCount</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>184</span> 
<span class='line'>185</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">nbKeys</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>186</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> 
<span class='line'>188</span> </span><span class="COMM">/**
<span class='line'>189</span> 	@private
<span class='line'>190</span> */</span><span class="WHIT">
<span class='line'>191</span> </span><span class="NAME">Cal3D.CalCoreAnimation.CallbackRecord</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">	</span><span class="NAME">this.callback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">	</span><span class="NAME">this.min_interval</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>194</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span></pre></body></html>